Photography (Olympus)

List Price:
Price: $1,099.99
You Save: $200.00 (15%)
- Mechanical Image Stabilization with Supersonic Wave Drive
- Capture images to CompactFlash Type I/II, Microdrive, xD-Picture Card (Dual-Slot)
- 10-megapixel Live MOS image sensor captures enough detail for photo-quality 18 x 24-inch prints
- Exclusive dust-free technology for spot-free photos
READ MORE
Is The Legend of Zelda: Skyward Sword the Wii's last great game? CNET
The overarching theme in Skyward Sword is right there in the name. All facets of flight are continually woven into the game's story and action, but never does it feel forced or gimmicky. Level and puzzle design remain mostly clever and at times even cerebral, save for a few minor instances that I felt came off a bit cheap. At any rate, Link has at his disposal the knowledge of Fi, a spirit that lives in his sword and can be pinged for advice, enemy analysis, and other information.
Perhaps the biggest feature that Zelda fans have been clamoring for with Skyward Sword is true one-to-one motion control over swordplay. It's far from perfect, but the sword control in Skyward Sword is mostly satisfying. The feeling of executing a series of combination sword attacks is truly awesome.
There were, however, plenty of instances where Link's arm was nowhere near what I was doing. Since almost all of the enemies and bosses are vulnerable based on how you swing the Wii remote, I encountered dozens of intensely frustrating situations where I simply couldn't progress because Link was out of sync with what I was doing.
It gets worse. There are handfuls of balancing acts that Link finds himself performing that generate an insane amount of frustration. Unfortunately, the initial MotionPlus calibration that must be completed at the start of each game doesn't seem to last very long. Which is perhaps why Skyward Sword tricked me into recentering my remote's pointer every time I pulled up the world map. Get used to that down direction on the directional pad--you'll be using it a lot to center yourself on the screen.
But by far the most upsetting instance of the sword control for me is when I had to execute Link's special move: aiming the Wii remote to the sky, letting my sword charge, and then slashing down at a target. For me, it was impossible to reliably get the correct motion locked in, regardless of how straight and tall I was pointing the device.
At the end of the day, if I'm considering Skyward Sword to be the pinnacle of the motion control movement, I can easily say it's something I don't need anymore. I'm not quite sure Nintendo feels the same way, but there's nothing wrong with offering two ways to play Zelda games moving forward.
The characters in Skyward Sword are among the oddest I've come across in a Zelda game. The cultural disconnect is more evident here than in previous titles, with Link's odd-sounding grunts and the annoying squeaks and gibberish of nonplayable characters. Now I'm sure there's a sizable number of Zelda loyalists who will chase me with pitchforks for saying this, but I think it's time we gave Link, Zelda, and all of the creatures that inhabit their worlds some real-life voices. Twenty-five years and none of these people has ever said anything memorable--it's time.
Overall, Skyward Sword easily provides one of the best experiences on the Wii. Motion control--especially combat-based--in a game as long and layered as a Zelda title is tough to pull off. The pros by far outweigh the cons in Skyward Sword, and it's truly the last must-have game for Wii owners.
Dan:
Let's begin by addressing the elephant in the room. The Legend of Zelda: Skyward Sword is an expertly crafted piece of interactive entertainment that overcomes the visual limitations of the Wii hardware, and the inherent awkwardness of applying the Wii wand controls to anything outside of sports games. That said, it is important to acknowledge an obvious, if usually unstated, fact. There is what we would now call a Jobsian Reality Distortion Field around games in the Zelda series, and to a lesser extent those from other franchises such as Mario, Donkey Kong, and Metroid (heck, and even Uncharted, Gears of War, Elder Scrolls, etc.)
A quick glance at the aggregated reviews on Metacritic, our sister site, shows a large number of "perfect" review scores for this game--literally 10 on a scale of 1 to 10, which would leave no room for improvement--and there are several areas of the game that could use improvement or updating (and note, as always, that this is not a rated review, but instead a broader analysis of the game).
But to lead with what works, I always appreciate that Zelda games start with a kind of clean slate, not exactly resetting the characters and universe, but with few direct threads between most of the games that require you to have played previous installments. As a genre continuity nut (ask me about U.N.I.T. timelines sometime), it's still semi-important to me to know that Skyward Sword takes place before Ocarina of Time (itself recently remastered for the Nintendo 3DS), but I always get a little lost in the timey-wimey stuff that has split the game's timeline over the past 25 years into alternate universes and future incarnations (such as Wind Waker's pseudo-Link).
Which is to say that the game offers two paths to entry: one for longtime fans of the series, and another for first-timers, who need not be scared off because their grasp of Zelda history is thin-to-nonexistent.
The Wii-centric controls work much better here than in Twilight Princess, the previous Zelda Wii game. Even with the Wii Motion Plus wand, sword movement isn't exactly one-to-one, but it's reasonably close, and the game's fights don't require an exacting amount of precision, just the appropriate application of several different types of broad swings. Still, playing any kind of third-person adventure game without two analog sticks--one for movement, the other for camera control--feels dated, as it's become the universal norm for games on other consoles.
As for the characterizations, Link remains cipher, acting as the player's conduit into the world (which is itself a break from the normally over-the-top protagonists in many Japanese games). The Zelda character is presented with a surprising amount of depth, and actually has dialogue that isn't cringe-inducing. The same cannot be said many of the game's other characters, thinly drawn stereotypes often accompanied by a too-obvious musical cue.
I've accused some Nintendo games in the past of embracing a kind of cultural infantilism , with characters spouting baby-talk-sounding gibberish and tepid, simplistic dialogue. I wouldn't go that far here, but there's still overuse of expository dialogue--a trap many video games fall into--and nearly every conversation in the game reads as overly stagey.
Fortunately, the exploration, dungeon diving, and questing overshadows that, and once you get away from the talking and get into the running, jumping, flying, and fighting, it's a much more satisfying experience.
As possibly one of the last big-game releases for the history-making Nintendo Wii, Skyward Sword could have coasted on fumes and still be a hit. But to its credit, there's enough reinvention of the game's controls and format to make this the most forward-looking Zelda game ever. Those with long memories of the franchise will be more forgiving of its anachronisms than new players coming in cold, but even someone who is a casual Zelda aficionado (such as myself) can easily spend many entertaining hours in the game, which is ultimately what it's all about, right?
Scott:
The Nintendo Wii's lifespan as we know it may begin and end with a Zelda title. If so, I could think of worse ways to go out. Nintendo continues to circle, recycle, and reissue its core franchises in seemingly ever-more-referential iterations (see Super Mario 3D Land, etc.), but with a clever eye toward satisfying newcomers as well as series veterans. This is a trick that other franchises like Final Fantasy have an immensely hard time with. It's not easy to accomplish.
Skyward Sword is a wonderful game, a wide-open, fun, colorful, and challenging game, but I don't think it's revolutionary. The experience lies solidly somewhere between Ocarina of Time and Wind Waker, with a dash of its own ideas. It's also very weird at times, as I'm always reminded of when I get knee-deep in a Zelda game: my first experience with a "friendly monster" who kidnaps a small girl to a cottage deep underneath the local village reminded me of that, fast. Overwrought characters that feel like they escaped a Hiyao Miyazaki movie are alternatively either amusing or annoying, but they do help animate the game in a way that I find other titles (such as Skyrim) have a hard time doing.
This is also, however, probably my favorite game of the year, mostly because the game's mix of accessibility and addictively laid-out milestones make for, once you've slogged through a slow first hour of introductory story, a wonderfully family-friendly mix.
Really, the Zelda games are like elaborate platformers: "dungeons" and the areas surrounding them are equally full of challenges and puzzles. Mysterious secrets are tucked away everywhere. Those looking for a great Wii game will be thrilled; however, Skyward Sword also shows its graphical limitations quite clearly. The 480p visuals pale in comparison with current-gen Xbox 360 and PS3 titles, and it's not even close.
Zelda: Skyward Sword is one of the very few games that supports the more accurate MotionPlus controls that have been baked into Nintendo remotes for well over a year. It's always been a mystery as to why these more accurate controls aren't incorporated elsewhere, but in Zelda they still feel like the game's weakest link. I kept having to raise my arm awkwardly, imitate bowling moves, and do other such action gestures, which removed me from the immersiveness of the game. And re-calibrate my Wii remote every hour or so didn't help.
It's a shame more games like Skyward Sword don't exist for the Wii, but it's a crowning swan song--and a reminder that the Wii has actually had a decent library of excellent games over its somewhat mercurial run. Dust off yours for this one--it's worth it.
CE (Oriongadgets)

List Price:
Price: $0.01
You Save: $12.59 (100%)
- One Year Warranty, 7 Days Unconditional Return Period
- Same day shipping( Payment before 3:00PM, PST)
- For Apple iPhone, iPod Sync data or charging
Read more about USB Sync and Charging Cable Compatible with Apple iPhone (White)
Kinect Sensor with Kinect Adventures!
Video Games (Microsoft Games)

List Price:
Price: $125.88
You Save: $24.11 (16%)
- Kinect Adventures game
- Sign into your profile by just stepping in front of the sensor
- Kinect games give you the freedom to jump, duck, and spin your way through a unique adventure.
- Easily hook up with friends with Video Kinect, no headset required.
Read more about Kinect Sensor with Kinect Adventures!
Assassin's Creed Revelations E3 2011 Trailer [HD]
The official E3 2011 trailer for Assassin's Creed Revelations. When a man's battles have been won and his enemies destroyed what then ...

How many college units do you need to have to go into the airforce as an E-3?
How many college units do you need to go into the airforce as an E-3?
45 credit hours and you can go in as E-3.
You must visit with, or telephone your hometown military Recruiters for the very latest information. (A visit is best when getting your information.)
Right now, start making a list of all the questions you can think of. When the time comes, take your list of questions with you to the hometown military Recruiter and "pick their brain" to ensure all your questions are answered.
Do I need to ask a certificate for the E-3 right after a Boot Camp if I have a degree?
The U.S. Army promised to give me E-3 because I have some degree, but I have some uncomfortable feelings that they can lie to me.
Do you have it in writing? If you do then you will get it. If you don't then you won't. Pretty simple.
SFC
US Army
Retired
What are the differences between an E-1, E-2, and E-3 rank in the Navy?
I have 35 credit hours of college and I saw that I can already enlist with a E-2 rank in the Navy. But, I am only 13 hours away from a E-3 rank. Besides the pay, are there any other reasons why it would be better to take one more semester of college, and will the Military pay for this college?
If you can get those 13 credits before you go to bootcamp and be an E-3. It'll get you to the next rank a little faster. The only way the military will pay for your college if your in NROTC, some certain programs or any of the service academies. So, the answer is No. Hope this helps.
As far as the work goes, you still not a NCO. You still gonna be swabbing the decks next to an E-1. You just get paid more. I don't know if the military will pay for your college before you enlist, unless that is specifically stated in your contract. If it ain't there, it ain't happening.
Good luck.
Respectfully,
Judobigdog
You will have to serve the same 6 months at E-3 before you can advance to E-4 but you won't have to wait 15 months to get to E-3 either.
Other than that there is not much difference. Around my command E-3 and below are always grouped together. You'll all just be called Seaman/Airman not Seaman Recruit or whatever.
Thanks Pollywog.
How long to get promoted from an E-3 to an E-5 in the Army or Marines?
How long to get promoted from an E-3 to an E-5? Would it make any difference if you came out of basic as an E-3?
My history
Enlisted as an E-2
E-3 1 yr Time in service
E-4 2 yrs TIS
E-5 3 yrs, 8 mos TIS
E-6 5 yrs, 3 mos TIS
E-7 8 yrs, 3 mos TIS
Faster than normal, but not freakishly so, especially in my career field in the Army.
If you are in a mos where the number of reinlistments is terrible (0300 for example), then it could be around a year.
it will make no difference if you got out of basic as an e3
It took me 2 1/2 years to make E-3 then just four months to make E-4 and I could have made E-5 in a little less than a year if I would have re-enlisted, but I wanted out.
I never heard of anybody getting out of basic as an E-3, maybe that's common in the Army.
So if you are a super squared away Audie Murphy reincarnation, expect to be an E-5 in about 2.5 years. If you are just a normal Joe with normal issues, expect something like 4+ years.
Your MOS will matter a great deal. The numbers above are for an MOS with a 450 promotion points, like 11M or 11B. Other MOSes might be so locked up that you could spend 8 years waiting for the points to drop.
How do you calculate what the withholding should be on quarterly commission?i.e. – 3 month earning?
How do you calculate what the withholding should be on quarterly commission?
i.e. – Commission entered as a 3 month earning?
I don't have a 1099. I am a fulltime employee that receives salary & quarterly commission. I just found out that my bookkeeper should be entering my commission as a quarterly earning, but he is not, he is entering it as a monthly (&sometimes weekly earning). I have heard that doing this raises my tax rate and is incorrect since this is earnings accumulated over a 3 month period. So now I am trying to find out how to calculate the proper amount myself, so I can make sure that he is entering it correctly.
Irregular payments such as bonuses and quarterly commissons are withheld at a statutory rate of 25%. You can ask them to withold more but not all employers will.
How would I get promoted to E-3 in the US Army?
I have two years of JROTC, so I will go in as an E-2. But how can I get up to E-3 before I leave for basic, other than getting other people to sign up?
Get 45 college credits.
United States Army: What are the requirements to move from E-3 to E-4?
I've heard that you had to take a specific course to move to an E-4. Does anyone know the name of that class, how long it is, and where I can take it? Do you have to put in a request for promotion?
Assuming that you are speaking of SPC (E-4) and are aware the Army is getting away from having CPL (E-4) unless your in a combat arms MOS... You do not need to take a course. As far as a promotion packet, this is also incorrect, you should be able to put on SPC at the command level that then gets routed up to the BAT level.
You need to be MOS Q'ed have two years time in service (TIS) and six months time in grade (TIG) as a PFC (E-3).
The Army will allow a one time wavier (For your career) for the TIS/ TIG regulation however with the waiver you must have 1 year TIS and 3 month TIG.
I'm joining the Marines in January, what can I do to enlist as an E-3?
I have 15 college credit hours already. Is there a certain number of credit hours I can acheive to aid in enlisting as an E-3.
How about you earn your rank..You will feel better after earning it like the majority of the young Marines..
What is the average age of an e-3 in the air force?
For that matter, what is the average age of an e-3 in the dorms?
Also, how strict is it to live in the dorms?
It seems just like a college dorm only with more rules.
Thanks
(please only answer if you are in the air force!)
I enlisted into the Air Guard as an A1C the day before my 23rd birthday, and I was one of the older people while in basic training and tech school. I hear from my active duty friends that the dorms aren't bad, just don't treat them like a college dorm. If you get the luxury of being over 21 then you're good. PS, please don't drink underage, no matter how compelled you may be to do so. It's not worth it.
How do you find the derivative of e^3 lnx ?
Need help on finding the derivative of e^3 lnx
Keep in mind that e^3 is simply a constant.
So
d/dx[e^3 ln(x)]
= e^3 * d/dx[ln(x)]
= e^3 * 1/x
= (e^3)/x